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BETWEEN SUN AND MOON.
Photo by nintheu
OVERVIEW.
Hey, guys! This is an OOC counterpart to your newest event log.
Everything in our TDM is playable in the new log. Our TDM is also still open to potential new applicants, so if you or someone you know is interested in the game, feel free to tag in as needed!
Also, even players who don't app right away can consider the TDMs game canon. Time in this world is wonky, after all, so maybe they just happened to walk through a door and end up a month further along than everyone else.
That aside, you guys are naturally free to use this post for plotting, or continue to use our CR meme. Whatever works best for you! And, as always, if you have any questions, please ask away below!
Everything in our TDM is playable in the new log. Our TDM is also still open to potential new applicants, so if you or someone you know is interested in the game, feel free to tag in as needed!
Also, even players who don't app right away can consider the TDMs game canon. Time in this world is wonky, after all, so maybe they just happened to walk through a door and end up a month further along than everyone else.
That aside, you guys are naturally free to use this post for plotting, or continue to use our CR meme. Whatever works best for you! And, as always, if you have any questions, please ask away below!
ESCAPE ROOMS.
And now for the meat of the post. As you may have noticed in the log, characters may find themselves in something of a...situation. There are ways out of the escape rooms (that's what I'm calling them now), but explaining that in detail resulted in a lot of vague tl;dr when written as prose. So, here's a more succinct explanation.
The secret to escape lies in the mirrors and collaborating with whoever's on the other side. The specifics of each choice are entirely up to you, so go ahead and get creative with the mechanics! Also, while in these rooms, it doesn't matter which side of the divide you're on. Sunsiders can interact with moonsiders or other sunsiders, and moonsiders can interact with sunsiders or other moonsiders.
There are three fundamental exits:
You can do escape rooms multiple times with different people. Also, if you have an idea we haven't covered but think it might net an interesting result, feel free to ask us about it here! The above-listed options are just a starting point.
The secret to escape lies in the mirrors and collaborating with whoever's on the other side. The specifics of each choice are entirely up to you, so go ahead and get creative with the mechanics! Also, while in these rooms, it doesn't matter which side of the divide you're on. Sunsiders can interact with moonsiders or other sunsiders, and moonsiders can interact with sunsiders or other moonsiders.
There are three fundamental exits:
- BREAK: Breaking the mirror breaks the room...if the characters break the mirror together. One character acting out and shattering the mirror will result in the mirror shuddering and warping back to its previous undamaged state, like it's copying itself from the other side. If characters cooperate, however, the mirror will break and stay broken. Cracks will form all over the room, creating huge gaps in the walls and floor.
If a character climbs into a crack—whether it's poor life choices or feeling it's right...perhaps this hole was made for them?—it's a tight fit, uncomfortable and claustrophobic. But they can't go back. They'll emerge dirty and dusty in...another room! Good game, hope you're ready to play again.
Otherwise, the cracks spread and spread, until the room shatters and send them into a freefall. They fall through darkness until suddenly it isn't dark anymore and they're cast back into the storm. You know what they say about breaking mirrors: It's bad luck. Your character may experience a sudden and intense bout of it, which will last until they get back indoors. If nothing else, the shadows apparently got the memo; they're waiting, more hostile than before.
Happy landings. - CHANGE: Characters can move the mirrors around for a change in perspective. What's invisible to them isn't invisible to whoever's on the other side, provided the mirror is pointed the right way; your partner can see the unseeable. This includes doors, windows, holes, fireplaces...or creepy shit.
If it reveals a way out, hooray! Though your character might want to make sure their partner returns the favor before they leave, or they might be kinda screwed... Whoops.
This option also allows characters back in the main setting to interact with anyone trapped. Is your character unfortunate enough to have no one on the other side of their mirror? Did they get ditched by a douche who couldn't be assed to lend a hand? Hopefully if they turn the mirror enough, they'll find someone on the outside who can help them and will want to help them, even if they have no personal stake in the situation.
It might make for some awkward charades, however, when characters in the rooms can hear what everyone else is saying, but no one in the sun and moon dimensions can hear them. - REFLECT: Maybe your character takes some time to reflect. Maybe they literally reflect what their partner is doing, mirroring their actions back at them. Or maybe, just maybe, your character takes the impulse to be honest to heart. If they build enough of a rapport, reach some kind of understanding, or otherwise find a meaningful commonality with their partner—something that reflects a truth in both of them—the mirror's surface turns translucent. The cracks heal over and both characters can walk through the mirror.
On the other side, both characters meet up in a hall of endless doors and windows, all unlocked. Despite the alien land, it feels like coming home.
Notably, the amount of time the dimensions fuse lasts longest by far if you use this option to escape.
You can do escape rooms multiple times with different people. Also, if you have an idea we haven't covered but think it might net an interesting result, feel free to ask us about it here! The above-listed options are just a starting point.
SUBMISSIONS.
If your character escapes from a room (or...tries really, really hard), you should submit the outcome here! The action your character takes in these threads will affect the next stage of the plot.
Submissions close onJune 19th June 26th, as per our poll, so we have time to prep the next log.
Submissions close on
( COMPANION IC LOG )
SUBMISSIONS.
Players: Your name and your thread partner's name.
Characters: Your characters' names, journals, and canons.
Thread: Link the thread.
Summary: Briefly describe what the characters did to escape!
Re: SUBMISSIONS.
Players: Kathryn & Ghoulette.
Characters: Will Graham (
Thread: link
Summary: they escape with some literal mirroring of each other's movements, but MOSTLY from bonding over being super
loserslonely and unfulfilled back home.no subject
Players: Robin and Pel
Characters: Logan (
Thread: link.
Summary: a small girl and a talking wolverine have feelings and admit secret truths that make them find things in common with each other, which involves the REFLECT option to take effect.
no subject
Players: pel & dove
Characters: ellie (
Thread: link
Summary: ellie and ruth realize theyre both stubborn pieces of shit, and are able to get through their mirror through the 'reflect' option
no subject
Players: Dove and Robin
Characters: Ruth (
Thread: link (cw: suicide discussion)
Summary: Logan and Ruth deal with some mutie feelings and survivor guilt, but end up escaping by REFLECTing on what they've shared
no subject
Players: Pytho and Robin
Characters: Eliot (
Thread: link
Summary: Logan and El bicker, check out each other's hot bods, find some booze and eventually CHANGE their perspectives enough to bounce out like cool dudes who are totally pro at this
no subject
Players: Pi and
ICarolynCharacters: Carver (
Thread: link
Summary: Carver and William freak each other out, glimpse a few things that aren't meant to be seen, and despite a difference of opinion over how creepy the mirrors are (GUESS WHICH SIDE WILLIAM'S ON) ultimately escape via the REFLECT option.
Also Carver drags him away from just fucking going through doors until the end of time.
no subject
Players: Ghoulette and Carolyn
Characters: Ben (
Thread: link
Summary: Somehow tempering each other's urges to overanalyze the shit out of everything, Ben and William manage to have a candid chat and escape via the REFLECT option.
no subject
Players: tc & pytho
Characters: robbie reyes (
Thread: link
Summary: robbie gets a little hot under the collar, eliot tries to talk him down, they both admit a few things and do some REFLECTing without anyone dying.
no subject
Players: Pytho + Ghoulette
Characters: Eliot Waugh (
Thread: link
Summary: they end up talking and sharing an honest heart-to-heart that lets them escape through the REFLECT option.
no subject
Players: Elle and Theresa
Characters: Octavia Blake (
Thread: link
Summary: Two sword girls BREAK the mirror, because that makes the most sense to sword girls.
no subject
Players: tc + ghoulette.
Characters: robbie reyes (
Thread: link
Summary: reflect exit after some existential debating and fretting about themselves, and aligning their personal dilemmas with their immediate predicament. (and Ben tried to give a pep talk, forgetting that he's bad at those.)
no subject
Players: Kathryn & Dove
Characters: Will Graham
Thread: link
Summary: reflect option; Will and Ruth connect a bit via Will not being freaked out by her eyes & Ruth not being freaked out by Will's weird instinct that the setting is sentient, and they then bond via plotting to talk to the setting.